
If anyone wants to check this out, simply head on over here: Ī Mutator and INI modification to support better splitscreen play through UI tweaks and re-written gamepad handling code A user there recommend via comment that I share this work here, so here I am. It currently resides on a lazily drafted ModDB page with lots of text, pretty pictures, and a short demonstration video. Thus, here it is - a work-in-progress, aptly titled "foxMod - Splitscreen" (originality was always my strong suite). So I set out to correct these issues and make this feature as user-friendly as possible. I knew the game had basic support via console commands, however there were many things unsatisfactory - splitscreen players could not change their options, players had garbage names assigned, and all types of audio played on every viewport. Once I'd played a bit and familiarized myself with the game, my first order of business was splitscreen functionality. However, I'd never really looked at UT3 at all, so earlier this year I finally decided to check it out and see what I'd missed a few years back. I've been a fan of the series since UT'99, and pound-for-pound UT2k4 is still one of the best multiplayer packages in my library. This is my first post to the forums, but I thought I'd drop by and mention a small project I've been working on to enhance the splitscreen functionality in the PC version of UT3.

All In-game setup can only be performed by using the keyboard and clicking on the window of the instance you're trying to setup. The game will open multiple times, once for each player. If you're using a fresh installation of the game, launch it once regularly. Extract all files into the FlatOut 2 game folder.Download the latest release at Releases.
